
Hi, I’m Miloy - an indie developer exploring game engines, storytelling, and world-building.
I love creating ; whether it’s games, designs, or little stories.
I’ve been learning Unreal Engine since 2019, and Graphic design since 2022, slowly turning ideas into my own small, living worlds.
This page is divided into 3 types of projects:
[DEV] – Development
Projects where I handle 100% of the gameplay systems in Blueprints myself.
The goal is to challenge myself technically and fully understand the systems I build.
These are mostly small projects, prototypes, or game jam entries.
[GD] – Game Design
Projects focused on game design and overall structure, using pre-made assets and systems.
The objective is to learn production workflows, bring together different developers’ work, and deliver a coherent, professional-looking experience.
[HY] – Hybrid (DEV & GD)
Larger projects combining both approaches.
I use pre-made assets when relevant, while coding a significant part of the core systems myself.
The goal is to build bigger projects with a professional presentation, while demonstrating both technical and design skills.